| 3Dfx
Voodoo Banshee Tip of the Day! Archives
Have a HOT Tip or a Question? Let Bill
know!
Saturday, January 2, 1999
CROC
Today's Tip comes from the Creative Banshee
newsgroup from contributor, Fogline. He writes:
"After reading the past threads
about croc not working (and having my 9&10 year old sons looking over my shoulder) I
finally got Croc working. All I did was take all 3 of the 3D dll's (Glide2x.dll,
Glide2x.rsh and Glide2x.voo) out of the installed directory and the darn thing fired up
and works like a champ. Past posts had said to take out only the glide2x.dll and this did
not work for me and copying the dll that shipped on the banshee disc also did not work, so
out of frustration my sons and I found the answer. Hope this helps someone.
Fogline" |
OK, I know real gameheads do not play
Croc, at least not when anyone is looking, but many have kids who do. After
installing the Banshee in the home system to do a little Quake fragging, you may find,
like Fogline, that you have some angry kids next time they fire up Croc to do whatever
they do in Croc. Also, this is another example of a common type of solution when you
find older Glide files in the game folder. So, thanks, Fogline, for the second HOT Tip of the New Year!
Bill
Bill's Workshop

Friday, January 1, 1999
F1 BY PSYGNOSIS
Today's Tip comes via email from reader,
Andy Ask. He writes:
"Bill
What a truly excellent website for the banshee. I have a fix for F1 by Psygnosis.
Sure, you can run the D3D version of the game. But the 3dfx version hangs on
startup. All I did was to delete (or move)
the file glide2x.dll in the F1 folder. This tip was given to me after I posted it in
a 3dfx newsgroup. The game now runs a treat with excellent graphics and you still
see the 3dfx logo when you launch. Hope this helps.
Andy
My system:
amd 200mmx, CL PCI Banshee, Drivers 13/11/98 , 64 Megs Ram"
|
I missed the solution over in the
3Dfx newsgroup, so I appreciate you alerting me and other Banshee owners. This a
common type of solution when you find older Glide files in the game folder.
VROOM! Thanks, Andy, for the first HOT Tip of the New Year!
Bill
Bill's Workshop

Thursday, December
31, 1998 TNN PRO
HUNTER
Today's Tip comes via email from reader,
Allan, AKA, Kabs. He writes:
| "The company finally replied to my email, and said 'TNN Pro Hunter does
not (yet) support some 3D cards. This is largely related to the fact that the Unreal
engine does not officially support them. If you visit the Unreal homepage, you will see
that while they do have support for OpenGL and Direct 3D, it is still in the beta stage.
If you check your Pro Hunter CD, you will find an OpenGL "patch" in the \OPENGL
directory. Please understand that this patch is still in the beta stage, so we can't
officially support it yet. Direct 3D should be available on our website within the
next 2 weeks.'
I tried the patch on the CD and it worked.
I just wanted to let you know incase someone else had
the same problem. My sound works too.
Allan"
|
Sounds good to me! Thanks,
Allan, for this real
HOT Tip of the Day!
Bill
Bill's Workshop

Wednesday, December 30, 1998 NEW GTA FIX
Today's Tip comes via email from Mok, our
code jockey resource. He writes:
| "I have added code to allow other
resolutions (320x200, 320x240, 400x300, 513x384, 640x400, 640x480, 800x600, 1024x768
& 1280x768). I tested it with GTA which now runs fine here with all resolutions
(512x384, 640x480, 800x600), although I have to use F11 to go out of 512x384 which has
wrong refresh rate in DOS for my old crappy monitor. It's based on latest 3dfx reference
drivers version, and tested on my CL banshee PCI only. I can't be sure it will work
on all cards, but it should as long as hw vendor did not modify video mode numbers for
VESA modes. Cya, - Mok" New GTA Fix File
|
Mok adds that the hexedit fix is no
longer needed, if you use this file. 3Dfx informs me that new drivers, due out
mid-January, will address the GTA problem. In the meantime, thanks, Mok, for this
real HOT Tip of the Day!
Bill
Bill's Workshop

Tuesday, December 29, 1998 RAINBOW SIX
Today's Tip comes via email from regular
reader and contributor, Patrick Merjo. He writes:
"Although Rainbow Six has no known
problems with Banshee- I just can't get it to work on my PC. Looking in the
registry, I can conclude that the game won't load do to driver misconfiguration.
Anywhoo.. I called Redstorm and they sent me the attached file. It allows you
to easily choose your video and audio drivers before loading the game. (I hope, I still
have to test it out) It seems to work like the NHL99 3D Setup file.
I hope this helps someone.
Patrick Merjo" Rainbow Six Device Picker
|
We have a number of games that seem
to work for most people and present a real frustration for the few for whom they don't
work, so this is very much appreciated. Redtsorm needs to make this available on
their website for the general public. In the meantime, we will provide the file for
download here. Thanks, Patrick, for this real HOT Tip of the Day!
Bill
Bill's Workshop

Monday, December 28, 1998 CARMAGEDDON
Today's Tip comes via email from reader
Marco Wesssel. He writes:
"I think you should state in your
games solutions list that if you run carmageddon 3DFX with the -vrush switch the menu
flickering (which I had) will disappear.
Regards, Marco"
|
Sure enough, Marco is right, as
verified by yours truly. Be aware that if you just ran the game in 3Dfx mode and
then add the -vrush switch and try to run it again, it may not start. You may
need to reboot. After that it should run just fine from then on, as it did for
me. Thanks, Marco, for this real HOT Tip of the Day!
Bill
Bill's Workshop

Sunday, December 27, 1998 NCAA FOOTBALL 99
Today's Tip comes via email from reader
Jeffrey Hollon. He writes:
"i just went into my shortcut's
properties and added the letter v to cut out the movies at the beginning and it
worked fine for me with my Quantum3D Raven
"C:\Program Files\EA Sports\NCAA Football 99\Program\NCAA Football 99.exe"
change it to:
"C:\Program Files\EA Sports\NCAA Football 99\Program\NCAA Football 99.exe" v
I hope this helps others with the problem. By the way, the site is GREAT
!!!!!!!!!!!
KEEP UP THE GOOD WORK!!!!!!! thanks for
everything so far,
Jeffrey B. Hollon"
|
Another fix similar to yesterday's
Urban Assault fix and the one for Shadows of the Empire. I don't understand why the
video cutscenes in some games are causing problems, but I would guess it is a
DirectX-related problem. Thanks, Jeffrey, for this real HOT
Tip of the Day!
Bill
Bill's Workshop

Saturday, December 26, 1998 URBAN ASSAULT RUNS!
Today's Tip comes via email from reader
Simon. He writes:
"I managed to get Urban Assault
working by turning off the movies.
Edit the file Nucleus.ini and change the line:
gfx.movie_player = on
to:
gfx.movie_player= off
this should fix the problem"
|
Short and sweet, and it worked for
me. Once you get to the main menu, which used to black out, change the renderer in
options from software to primary 3D, the boost the resolution to at least 800x600.
Click OK. When it comes back from a brief (hopefully) blackout, go back in and check
the resolution again. I had to set it twice, but it took the second time. Then
launch a mission. It worked for me with none of the flickering menus. The
image does not look quite right, especially in the dithered sky. I don't have my V2
installed now so I can't compare the image, but it does not look very good. However,
the game does run without crashing. Thanks, Simon, for this real HOT Tip of the Day! I'd thank you personally, but your email spam block stopped
me.
Bill
Bill's Workshop

Friday, December 25, 1998 OUTLAWS AGAIN!
Today's Tip comes via email from reader Mark
Lütkefend. He writes:
"The Outlaws-tip is great, but I
was unsatisfied with the max resolution of 640x480 in the setup. Here is my little
utility to change resolution of Outlaws up to 800x600
with your Voodoo-Banshee/Voodoo2-card! (It works fine with my Diamond Monster Fusion and
the Diamond Monster2...)
The glide-files on your page must be installed! They really work properly!
If you think my program is useful then put it on your page.
I hope you'll test this utility and send me an answer ASAP.
Mark"
|
I turned to Paleface, my source for Outlaws information, and he
has tested your tool and declares it a real Christmas present! Your new version 1.1, which adds direct launch
capability, looks to be just the thing for Outlaws fans with Banshee cards. Thanks
for this real HOT Tip of the Day!
Bill
Bill's Workshop

Thursday, December 24, 1998 AGP OR PCI?
Today's Tip comes via email and the Creative
labs Banshee newsgroup. Regular contributor AR Allen recommended Ed Crisler's review
of the issue of AGP versus PCI Banshee performance-wise. Ed wrote:
" Subject: Banshee PCI and
AGP Comparison
There has been a silent question that has been begging for a response. Is there ANY real
advantage to using a AGP card over a PCI where the Banshee is concerned. This question has
been begging for some real attention so I took it upon myself to check it out.
First I went to the source and called tech support for Banshee card makers. I spoke
with techs at Diamond, Quantum 3D and Creative Labs. The Guys at CL and Diamond told me
that I could see a 5% - 10% performance boost by going with the AGP card. The tech at
Quantum said that he did not think there would be any boost, if there was it would only be
about 1%.
Since I already had a Fusion PCI in my system I borrowed a Fusion AGP and put the AGP
version to the test. I did each test on a clean install system with the latest drivers.
The system used for testing is a K6-2 300 clocked
at 112x3 with 96 MEG of SDRAM. Quake has been tweaked the same way I play the game. The
Banshees are both running at a Core of 110 and Memory of 115 with vsync off. I am using
the 3DFX reference drivers to insure that the bus is what is actually tested. The Banshee
speeds where set using the Banshee Control Panel V2.02
| Quake 2 |
AGP |
PCI |
| 640x480 |
45.3 |
45.3 |
| 800x600 |
41.2 |
41.4 |
| 1024x768 |
30.1 |
29.8 |
| Forsaken |
AGP |
PCI |
| 640x480 |
133.5 |
133.3 |
| 800x600 |
101.7 |
101.6 |
| Unreal |
AGP |
PCI |
| 640x480 |
31.2 |
31.6 |
| Wintune 98 |
AGP |
PCI |
| 1024x768x16 bit |
77.2 |
78.1 |
As you can see from these tests there is no real
difference between the AGP and the PCI versions of the Fusion. However to be sure I did
similar tests on the Quantum 3D. Under the same conditions the same results where
found. Only a point 1 or 2 FPS speed difference between PCI and AGP and sometimes
the PCI was actually faster.
This does prove that there is NO reason to wait for an AGP card if you can get a PCI now,
if speed is the consideration. The only reason I can see to get AGP would be that you need
the PCI slot free.
Ed"
|
| |
This is consistent with my experience
and expectations. There may be some conditions under which the AGP card, running at
a higher transfer rate over the AGP bus, may outperform PCI, but it is not seen in
practice. This is not unusual to the Banshee. Also, since the Banshee is
an AGP 1x chip and does not perform any advanced AGP functions, such as Direct Memory
Execution (texture application from system RAM), the sole advantage of AGP is that it
occupies an otherwise unused AGP slot. Thanks to
AR and Ed Crisler for today's HOT Tip of the Day!
Bill
Bill's Workshop

Wednesday, December
23, 1998 HALF-LIFE
RESOURCES!
HOT Tip of the Day is back from a
forced hiatus due to a HD crash (wiped out my email messages). Today's Tip comes via
the Creative Labs Banshee newsgroup from Banshee devotee, AR Allen. It's more than a
"Tip". It's a veritable book of resources for Half-Life fans. Have a
look.
"Since many people will be finding
Half-Life under the X-mas tree to go with their new Banshee card, I thought I'd review
some of the older posts (from both the CL and 3Dfx newsgroups) and put together a some
general Half-Life help info:
Publisher: http://www.sierra.com/
Developers: http://www.valvesoftware.com/
Half-Life FAQs: http://www.planethalflife.com/half-life/faq.shtm
http://www.pcgame.com/randy/faq.htm
Official Site: http://www.sierrastudios.com/games/half-life/index.html
Latest Patch: Version 1.0.0.6
http://www.3dfiles.com/patches/halflife.shtml
Sierra
patch site
3D Now! Patch: ftp://ftp.cdrom.com/pub/3dfiles/patches/hl-3dnow.zip
Tweaks for Multiplayer: http://pcgame.svwh.net/randy/multi.htm
Half-Life Console Help: http://www.pcgame.com/randy/console.htm
Half-Life Walkthru: http://www.pcgame.com/super/halflife/walk.htm
Half-Life Cheats: http://www.cheatland.com/pages/ch_dmg.htm
Half-Life Demos: http://www.voodooextreme.com/3Fingers/
(for benchmarking)
Half-Life Autoexec
Creator: http://www.digitalsea.net/tweak3d/autoexec/halflife/
Half-Life Maps: http://www.halflife.net/maps/
Half-Life Mondo Sites: http://www.contaminated.net/
http://www.planethalflife.com/
Unofficial Bug List: http://www.halflife.org/bugs/
Half-Life Benchmarks: http://www.billsworkshop.com/benchmark.html
Recommendations
==============
1. Use the OpenGL versus Direct3D as OGL is faster.
2. Use the MiniGL drivers ver 1.46 from 3Dfx or Brett's modified 1.46 MiniGL.
3. Set sound quality to low if having problems with fps.
4. Although it will run on 32Mb, get at least 64Mb.
5. Many people seem to have the most success with the 3Dfx Ref Drivers ver
1.0. If in doubt, see
Bill's Which
Driver? page
6. Benchmarking - When you get the same results in all video modes, it means your
CPU is the limiting factor (from Brett "3Fingers").
7. If having problems running Half-Life on a 16 bit desktop, try 24 bit.
8. Mouse problems, use the 3Dfx Banshee Ref Driver or change the Mouse IRQ.
9. If Half-Life runs in 320*240 in software mode after selecting 3Dfx mode, make
sure your desktop is set to 16 bit or 24 bit color.
10. If you get the message "Video mode not supported by your card", click
the information tab on your Banshee Control Panel to make sure that OpenGL and Glide is
present. If not, remove old drivers and re-install drivers.
11. For multi-play, turn the res down to 800x600 for speed
General Half-Life Issues
=================
Missing Decals (i.e. bullet holes) Half-Life uses a feature of OpenGL and Direct3D that
some video card drivers do not support correctly. To override the default settings for
this feature, put this line in your opengl32.cfg or d3d.cfg file:
gl_polyoffset 0.1
If this doesn't work, try -0.1, 1 or 20. This tells the driver how far to offset the decal
from the surface of the polygon that the decal is being applied to.
Direct3D or OpenGL are running very slow. On some cards that don't fully support Direct3D
or OpenGL, Half-Life will fall back to a software emulation mode. These modes are very
slow. If your Direct3D support is slow, try selecting OpenGL, and vice versa. If neither
work, change your settings to use Half-Life's software video mode instead and the speed
will improve.
Direct3D input seems lagged. If your input seems to lag behind the visual display on
occasion, add this line to your d3d.cfg file:
gl_d3dflip 1
Note: The latest release of DirectX, version 6.0, is included on the Half-Life CD. It
should be automatically installed as part of the Half-Life installation process. If you
need to reinstall at a later time, open the DirectX folder on your Half-Life installation
CD and run dxsetup.exe.
Known Issues List for Banshee (3Dfx)
===========================
Banshee, Voodoo1&2, Voodoo2 SLI:
Half-Life ships with the current, tested GL mini-driver. Make sure that you have Glide
version 2.54 or above. Half-Life does not support Direct3D on Voodoo cards.
The Voodoo 2 running in SLI mode on Windows/NT is prone to crashing. The solution to this
instability is to either get an updated driver from 3DFX, disable SLI mode, or run under
Windows 95/98.
3Dfx Rush:
With the current drivers, Half-Life supports the Voodoo rush in software mode only. Check
with 3DFX for an updated driver that offers support for Half-Life."
|
This definitely scores a big bullseye
for a HOT Tip of the Day win! Thanks a bunch, AR!
Bill
Bill's Workshop

Friday, December 18, 1998 INCUBATION HACK
Today's Tip comes via email from our
friendly code-jockey, Mok, who previously contributed a GTA
hack to our Game Guide.
"INCUBATION / BlueByte
Replace original file with the one from this archive and start the game
with 3DFX option. Now your Voodoo Banshee card will work properly.
WARNING: Due to uncertain reasons, when you try to exit the game (with Banshee
card), the game will crash most possibly taking down the whole system.
So do not play the game while making some important work... :)
The same thing might happen if you try to switch tasks while playing.
---
Tech info:
The original ENG3DFX.DLL file tried to access no longer supported GLIDE2X.DLL
exports so it simply refused to load. Funny, coz these functions weren't used
at all :) I simply cleared the entries in the import table.
Tested with *european* english release, updated to v1.03c
Have fun, - Mok"
|
Get Mok's customized eng3dfx.dll file
here. Mok has uncovered a bundle of issues with games
and Voodoo Banshee video functions, and the industry would be wise to put him on
retainer. Mok, for now, all we can do is reward you with a HOT
Tip of the Day win! If this works for you
Incubation fans, let me know, and I will pass the
news on to Mok. This worked with the demo version for me!
Bill
Bill's Workshop

Thursday, December 17, 1998 GLIDE DOESN'T RUN?
Today's Tip comes via email from Thomas
Hagenloch who adds another tip to troubleshooting errors in Glide-based games.
" Very old Voodoo1 drivers copy
their "glide2x.dll" into the Windows-folder. Banshee drivers copy it into
Windows\System. Because files in the Windows-folder are preferred over those in Win\System
the application tries to initialize a (not-existing) Voodoo1-card.
I hope this helps and excuse my bad English.
Bye,
Thomas" |
This is an important reminder for
those with Voodoo cards installed prior to their Banshee. If the old Glide files are
in the path, they can be used prior to the new ones, causing black screens and other Glide
errors. The Voodoo2 came with a clean-up utility that hunted down and offered to
eliminate older Glide files. Thomas, you
win HOT
Tip of the Day! BTW, your English is better
than mine.
Bill
Bill's Workshop

Wednesday,
December 16, 1998
DRIVER INSTALLATION
Today's Tip comes via a question from a
reader who was having trouble installing Banshee drivers:
| "I installed drivers from another
vendor and now my Banshee won't let me install the right drivers. It keeps insisting
that the drivers I am installing are not correct and refuses to install them. When I
use the Change adapter button in display properties and direct it to search to proper
driver folder, it insists on reverting to the old drivers. What do I do?" |
When you install the new drivers from
the Change adapter button, pick the other choice, "display a list of all
drivers in a specific location, so you can select the driver you want." Then
select "Have disk" and direct it to the proper drivers folder.
Bill
Bill's Workshop

Tuesday, December 15, 1998 RED BARRON II
Today's Tip comes via a question from Greg
Reed. about Red Barron II answered by a quick email from Greg Matthews.:
"I was indeed able to get Red Baron
II (patched to 3d) to work in glide mode. The following must steps must be
undertaken.
Set Glide setting in Banshee Control Panel to triple buffering (CL Banshee, probably same
in other cards). Change Win95/98 desktop resolution to 640x480 (you can run RB in
another resolution once in the game; I've had good success at 1024x768). Run RB!
Sounds simple, but it took awhile to figure out. There will be some strange graphic
effects with the mouse pointer and with the selection buttons once the mission is over,
but that's it-- not a big deal. If you have questions, email me.
Greg Matthews
PS. The idiots at Sierra said it doesn't work with banshee cards either but
obviously it does... :)" |
Not much you can add to that!
The speed of the Internet wins again. Greg Matthews, you win HOT Tip of the Day!
Addendum: Reader Dan
Reames, AKA the "Mechanic", says the Sierra
"Super patch" provides Banshee support.
Bill
Bill's Workshop

Monday, December 14, 1998 OUTLAWS
Today's Tip comes via a question from
"Paleface" who hangs out over at Paleface's
Opinionated Outlaws Site. Seems his face have been a little paler than usual since he
got himself a Banshee. Paleface wrote:
"I have a Quantum Raven AGP SDRAM.
The only drivers I have found to run Outlaws perfectly are the old 3dbbw95.zip
drivers. All other drivers including the latest 3dfx reference and Quantum release drivers
(this is in Win95) have the following problems:
-- Multiplayer deathmatch frag table names blacked out
-- Dynamite and knives appear pitch black
-- Screen tinting from taking damage is black rather than red" |
My suggestion back to Paleface
apparently killed that varmint bug with one shot. Put the Glide files from the old
driver that ran Outlaws into the Outlaws folder. That way the game will find them
first and use them rather than the newer ones in the Windows and system folder. All
other games will not be affected. Creative Labs Banshee owners, look on your installation
CD for the original driver pack and copy Glide2x.dll and Glide2x.ovl to the Outlaws
folder. For the full story and a copy of the needed files, visit ole' Paleface over
at his website. He's gettin' 50-100 FPS -
now that's some fast cowboys!
Paleface, ole' partner, You win HOT Tip of the Day!
Bill
Bill's Workshop

Sunday, December 13, 1998
POD
Today's Tip comes from
"Pharout"", AKA Dave B., via email.
"regarding POD, the VER. of POD
that was OEM for MMX machines WORKS with BANSHEE..if you upgrade from
POD1/POD2.0(36megs)then using the correct patch (3DFX)
http://www.ubisoft.com/pod/ENGLISH/usa.html
the catch is the (3DFX patch) almost always must be run 2 times to work! Look
for pod3DFX.EXE file when done patching ..why? I don't know, other flavors of this game
(nonMMX) I never tested but(can be made to work) but POD 2.1 MMX works great
Here's a good link for more info:
http://home.clara.net/redline/pod/HFAQ.HTM
hope this helps
Pharout" |
POD was one of the first real
eye-candy games for the Voodoo cards. With all the car and track upgrades, it's
still fun to run. Glad to hear the 3Dfx patch (ARGH - 24MB), needed for the Voodoo2,
also supports the Banshee. You win HOT Tip of the Day!
Bill
Bill's Workshop

Saturday, December 12, 1998 TOMB RAIDER 1
Today's Tip comes from "blutaro",
AKA markb, via email.
"i got tombraider to work
very well using the tombraider rush patch most games you can fool the banshee into working
using a rush driver i,ve found like archemedian dynasty etc :)
hope this helps
markb" |
I don't mind fooling the
Banshee a little...it's fooled me enough already! Time to get even. You win HOT Tip
of the Day! Links to the patches are here.
Somebody try this with Archimedian Dynasty, please.
Bill
Bill's Workshop

Friday, December 11, 1998
RESIDENT EVIL
Today's Tip comes from "The Grimp"
via email.
| "Having trouble with Resident
Evil? Works for me if I select Rendition setup." |
Hey, it works, Grimp! You win HOT Tip
of the Day!
Bill
Bill's Workshop
Related Topics
Banshee Game Guide
Back to 3Dfx
Banshee Guide main page

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Friday, June 09, 2006
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Created solely by William D. Ball © 1998-9
All rights reserved.
Site design by Ian Chiu
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Tip of the Day!

Croc
F1 by Psygnosis
TNN Pro Hunter
New GTA Fix
Rainbow Six
Carmageddon
NCAA Football 99
Urban Assault runs!
Outlaws again!
AGP or PCI?
Half-Life Resources!
Incubation hack
Glide doesn't run?
Driver Install
Red Barron II
Outlaws
POD
Tomb Raider
Resident Evil
|