Which Mini-GL?
Note from Bill 8/20/2000 -
this discussion is of historic interest only. We used to fiddle
a lot with mini-GL files, but that should be a thing of the past.
Somebody posted a note on our discussion board today saying
that they had four different mini-GL files in their Quake II folder and wanted to know
which to use. Being the obsessive-compulsive type, I ran through all the mini-GL files I
have accumulated, and here's the rundown. To save you some time -- run the latest from
3Dfx, version 1.46 or Brett"3
Fingers" Jacobs' 16-bit derivative of 1.46, over-clocked to 110/110 for Banshee.
This version should work just fine for the Voodoo 1 & 2, as well. The only mini-GLs
that differs from the rest in terms of performance are the original 1.1 mini-GL and
Brett's older 16-bit hack (shows version 1.4), which are about 10% slower.
Which version do you have?? Well, that's fairly easy to
tell. Right click on the file and select properties from the menu that appears, then
the Version tab.
System: Abit BX-6 with Celeron 300A at 450MHz, 128MB PC-100 SDRAM, monitor set at 75Hz
refresh
Running 3Dfx RC-4 reference drivers from
Gainward in Creative Labs Banshee 16MB AGP. Quake II version
3.19
Settings: Vsync off, Brett's
Quake II High Performance settings and files, sound on (low quality), 8-bit textures
off.
| Mini-GL
version
|
File size
(KB)
|
File
Modified Date
|
Quake
II Timedemo Demo1 (FPS)
on Banshee
|
Card
identity in console
|
| 640x480 |
800x600 |
1024x768 |
1600x1200 |
| 1.1 or from Creative CD |
796 |
Sep 17, 1998 |
51.0 |
35.5 |
22.9 |
8.7 |
Banshee |
| 1.1 -hacked |
140 |
Feb 13, 1998 |
56.0 |
39.0 |
24.8 |
9.6 |
Rush (Notes) |
| 1.3 |
152 |
Apr 29, 1998 |
56.0 |
39.0 |
24.7 |
9.6 |
Rush |
| 1.4 |
153 |
Oct 09, 1998 |
56.1 |
39.0 |
24.7 |
9.6 |
Rush |
| 1.4 -16 bit |
796 |
Nov 13, 1998 |
51.0 |
35.5 |
22.9 |
8.7 |
Banshee |
| 1.45 |
135 |
Nov 24, 1998 |
55.9 |
38.8 |
24.9 |
9.6 |
Voodoo2 |
| 1.46 |
129 |
Nov 26, 1998 |
55.9 |
39.0 |
24.9 |
9.6 |
Banshee |
| 1.46 -Half-Life version |
130 |
Nov 26, 1998 |
56.0 |
39.0 |
24.9 |
9.6 |
Banshee |
| 1.46 - Over-clocked (110/110) |
129 |
Nov 26, 1998 |
60.7 |
42.7 |
27.5 |
11.0 |
Banshee |
| 1.46 - 16bit |
129 |
Nov 25, 1998 |
55.6 |
38.7 |
24.9 |
9.5 |
Banshee |
| 1.46 - 16bit
Over-clocked 110/110 |
129 |
Nov 25, 1998 |
60.7 |
42.6 |
27.5 |
10.8 |
Banshee |
Notes:
In general, the Quake II internal slider does not function with any of these mini-GL
versions and the Banshee. Use the Display properties Glide gamma settings or the vid_gamma
and gl_modulate commands for Quake II or a utility like IdGamma to adjust the appearance
to taste. See the Quake II discussion
and Brett Jacobs' ultimate
Quake II Tweak Guide.
None of these mini-GL files will run in a window.
The 1154x864 and 1280x960 resolutions try to do so and will usually lead to chopped off
black band at the top of the screen or a switch to software mode.
The only reliable over-clocker at this point is Entech's Powerstrip. Settings are not
retained on reboot in the unregistered version.
Rush: When a mini-GL leads to a false identification in the Quake II console of
the Banshee as a Rush chipset, you cannot run over 800x600 resolution. The Quake II
internal brightness slider does work, however. You can remedy the identification error and
resolution limit by switching Glide files to those from RC-2 driver pack, but then you
lose the function of the brightness slider.
Back to 3Dfx Banshee TroubleShooting Guide

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Friday, June 09, 2006
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